Last
week, I introduced you to the mesmer with a discussion on active combat and
weapon skills. This week I take a closer look at the remaining skills, as well
as underwater combat and traits.
As
review, the weapon(s) you equip determine the first five skills on your bar.
The sixth skill is a healing skill. You begin with Ether Feast, but you can use
skill points to purchase Mirror, which reflects damage and heals. You start earning one skill point per level after level 5. You can
earn additional skill points by completing skill challenges. Purchase skills by
accessing the skills tab on your hero panel (H).
Before
moving on to the utility and elite skills, I need to address underwater combat. When
you first dive below the surface, a trident replaces whatever weapon you have
equipped, and you must unlock a new set of skills. Mesmers can also equip a
spear and swap between the two weapons. Try to unlock all your skills in the
starting zone. If it’s not fast enough to your liking, subsequent zones have
more underwater content and enemies, but you may often find yourself
overwhelmed. Proceed with caution and make sure nothing is below you before
attacking what is ahead of you. An ill-timed Spatial Surge may attract more
enemies than you are prepared to handle.
The
next three skills are utility skills that allow you to customize your play
style. You unlock the first utility skill slot at level 5, the second at 10 and
the third at 20. Some utility skills such as the teleportation skill Blink can
be manually ground-targeted, as can some weapon skills; in fact, that’s the
default setting. If you find yourself struggling, and you are willing to
sacrifice control for ease of use, go to Options and select fast cast ground
targeting. I recommend visiting Neato’s Tips and Tricks for alternate solutions
to this and other common concerns.
You
unlock your tenth skill, the elite, at level 30. My favorite elite transforms a
foe into a moa bird; there’s nothing like stealing an elementalist’s thunder
with a well-timed moa morph. Other mesmer elites are mass invisibility, which
grants you and your allies stealth, and time warp, which grants you and your
allies swiftness.
Finally,
you have traits that allow you to enhance your preferred play style. You acquire
one trait point per level starting at level 11 that you can allocate to
different trait lines via the hero panel. The more points you allocate to a
specific trait line, the more minor and major traits you unlock. This aspect of
character development is the most complex and personal. Changing your point
allocation in PvE costs gold so choose wisely. Keep in mind that you can go to
the PvP lobby to test different builds against battle golems at any time, free
of charge.
I
hope this introductory guide helps you approach the mesmer with greater confidence
in Guild Wars 2 whether you tried the mesmer during the first open beta or
you’re about the experience the profession for the first time during the second
open beta beginning this Friday, June 8th through Sunday, June 10th.
Next
week I will examine the latest mesmer updates following the beta
weekend event, including details regarding the new tiered approach to utility skills, elite skills and traits.
No comments:
Post a Comment