tag:blogger.com,1999:blog-8171316701044436647.post8197898767832031858..comments2023-03-25T02:43:18.591-07:00Comments on Divinity's Reach: A Guide to Guild Wars 2: BWE 2: Overarching ImpressionsEntombedhttp://www.blogger.com/profile/01844589959064626132noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8171316701044436647.post-40372666896110943652012-06-12T06:40:46.379-07:002012-06-12T06:40:46.379-07:00I just wanted to add that I saw many successful da...I just wanted to add that I saw many successful dagger/dagger thieves, dagger/dagger elementalists, and greatsword rangers in WvW. I think right now, the success of melee weapon sets seem to require mobility.Entombedhttps://www.blogger.com/profile/01844589959064626132noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-39274778642062390422012-06-12T06:38:01.543-07:002012-06-12T06:38:01.543-07:00My view on guardians, warriors, and venom thieves ...My view on guardians, warriors, and venom thieves was meant in a structured PvP setting.<br /><br />In PvE,specifically higher end PvE, and in WvW,there is a slight ranged/melee balance. They have fixed this balance to a degree since the first BWE. Melee is still relatively viable in WvW in certain builds. However, I would never recommend having two melee weapon sets, at least have one for the time being. In the dungeons, like I said I have only played story. And yeah, you will have a hard time meleeing 100% of the time. However, you can make use of a ranged/melee build and take advantage of melee when you can. Some damage in the game just seems unavoidable for melee, you simply cant see the animations of the target because of all the bright colors flying around. I used a shortbow, dagger/dagger build and was able to get in close several times. I was forced to back off very frequently when my hp became low. Aggro is based on proximity to the target, and this can be detrimental to many melee professions.Entombedhttps://www.blogger.com/profile/01844589959064626132noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-30119211541219099872012-06-12T04:38:37.660-07:002012-06-12T04:38:37.660-07:00Its interesting how you describe the warrior and g...Its interesting how you describe the warrior and gaurdians as almost overpowered, one look at the official forums shows this ongoing massive debate about the viability of melee combat as a whole, many complain that melee, best personified by the war is currently suicide in the game at large, mainly because of the ranged professions ability to move around while attacking, while thw war is largely stationary, relying mostly on the 2 use dodge mechanic.<br />Personally i didnt find melee war so terrible but i only reached lvl 18, forum users stated (at length) that these problems are prevelent at WvW and high level PVE like the catacombs, if true, and the majority view supports it to some extent, melee combat has serious drawbacks in these scenarious, i was quite disheartend to see people stating that the wars most powerful role was a rifle/bow wielder, lets hear it for chopping people into small bits i say.Ark2110noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-59039584037582877692012-06-11T21:09:05.826-07:002012-06-11T21:09:05.826-07:00Yeah, it probably is pretty hard to predict. But ...Yeah, it probably is pretty hard to predict. But you think by the third day, the match up's would be at least respectable. However, Crystal Desert is rather terrifying, we had a group of around 50-70 siege golems on at the same time in the same location. I missed seeing it, but people were talking about it for the entire length of the beta weekend. It must have been amazing. You will see tiers updated eventually, and the traits are relatively predicatable. The traits that are often considered "must-haves" are normally tier 3. Niche seems to be tier 2, and common, useful traits seem to be tier 1.Entombedhttps://www.blogger.com/profile/01844589959064626132noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-88098686736290352392012-06-11T21:05:53.449-07:002012-06-11T21:05:53.449-07:00Aly, most of the karma vendors are only available ...Aly, most of the karma vendors are only available after completing a "heart". You then have to actively look for the vendor (at the hearts location on map, and they occasionally have gear for you. If the heart is appropriate for you, then the gear is normally an upgrade.<br /><br />But yes, I think the WvW armor needs to look different from starter gear, and I would like to see an upgrade every 10 levels or so. I do agree though that every piece of armor is amazing. I just wish I could find a nice looking shortbow. Around level 25 I found a nice one, but I couldn't get transmutation stones to work.Entombedhttps://www.blogger.com/profile/01844589959064626132noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-90312128315568692092012-06-11T19:09:19.215-07:002012-06-11T19:09:19.215-07:00I have yet to find a karma vender for armor. I fin...I have yet to find a karma vender for armor. I finally broke down and bought armor off trade, and could do so fairly inexpensively. It was a little underwhelming to buy level 30 armor off the regular armor venders only to have it look the same as starter armor. I'm wondering if it's just a place holder. All told, I've seen 5 different skins for scholars, no idea about the other armor classes. The original didn't have the greatest amount of diversity, either, but that was only 20 levels. <br /><br />Still, it's all nicely designed armor especially relative to other games. I had a seer's mantle that scared me a little as it looked a little too WoW-ish but I later received a few other shoulders that were nice and sleek.Alyhttps://www.blogger.com/profile/03668870244441154071noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-6593743498948129922012-06-11T18:53:50.493-07:002012-06-11T18:53:50.493-07:00Well for starters, I don't think wvw will be ...Well for starters, I don't think wvw will be balanced ever in a bwe. The influx and movement of populations is unpredictable . I expect that it will take several weeks for it to balance when the game goes live (I'm hoping they do mini wvw for the first couple of weeks, like rebalance every three days).<br /><br />As for appearance, I don't think it is suppose to be easy to obtain pretty armor sets. That might kinda be the point. In other mmos, you work for stats. In gw1, end level armor was all same stat wise. However you would have to put in some significant effort to obtain pretty armor that you wanted. I am expecting something similar in two. For example say you want the weps and armor from the catacombs, you will probably have to run it a lot. You might even get one of the ghostlies you cannot use, so you end up heading to lions arch (aka the new spamaden) looking to trade it for one you want.<br /><br />As for class balance, Idk due to missing this bwe. I was kinda hoping that they would update the wiki with tiers info. I haven't really seen any phenomenal pvp videos from this bwe yet, so time will tell us more.Finitnoreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-27125099421837841392012-06-11T17:08:50.040-07:002012-06-11T17:08:50.040-07:00Fair enough, I agree it's a tough balancing ac...Fair enough, I agree it's a tough balancing act. Let me clarify my view, I like that there is slight imbalance in WvW and PvE, I just think the current scaling needs to be slightly stricter. I'm not asking a level 10 to be on equal setting with a level 80, sorry if that was not clear. Thanks for the comment!Entombedhttps://www.blogger.com/profile/01844589959064626132noreply@blogger.comtag:blogger.com,1999:blog-8171316701044436647.post-11017770151896255872012-06-11T15:47:57.239-07:002012-06-11T15:47:57.239-07:00your arguement that the level scaling needs to be ...your arguement that the level scaling needs to be made even stronger is a slippery slope in my opinion, if you completely adjust avatars levels and gear both ways than whats the point of levels at all? why not have everything in the world scale to a little challenging but doable to anyone at any level.<br />Oblivion did that with its release version, in theory it sounds cool in practice it was just awful, by far the most downloaded oblivion mod was the OOO one that made the world mobs have a set level, personally i dont even care for the current system, it negates from the long term challenge/benefit of really taking the game to hardcore playing levels.Ark2110noreply@blogger.com